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To make sure each Keyframe I have retains the current shape of the ball we’ll use Keyframe > All: Right now, the Keyframes I created are only keeping track of the ball’s location (you can check this by right clicking on a Keyframe and selecting Refine Keyframe). If I change the shape of the ball, it will remain distorted for the rest of the animation – which won’t work since it needs to get back to its original shape after each bounce. Now that the motion of our ball is in place, we want to “squash & stretch” it.
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Go to frame 75 and move the ball where you want it to stop.On frame 60, place the ball at the peak of the second arc.Go to frame 45 and move the ball where you want the second bounce to happen.On frame 30, place the ball at the peak of the first arc.Go to frame 15 and move the ball where you want the first bounce to happen.Go to frame 1 and position your ball where you want it to start (i.e: top-right of the screen).We want the first bounce to happen about 15 frames into the animation, the second one 30 frames later, and for the ball to stop on the ground after another 30 frames. The blue shading, means the ball layer is ready to register any changes as a Motion Tween. Right-click on the ball and select Create Motion Tween. Notice that the ball layer in the Timeline is now highlighted blue.We will use a regular Motion Tween to animate our ball. Select and right-click on frame 80 of both layers and select Insert Frame.Let’s add the frames I’ll need for my ball bounce (i.e: 80 frames):
HOW TO USE AUDIO IN ADOBE ANIMATE CC 2019 MOVIE
Right-click on the ball and select Convert to Symbol. Name it “ball” and set its type to Movie Clipand its registration to the center anchor point.Ĭurrently, both the ball and ground layers only have 1 frame.
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Select the ellipse tool set its Stroke to None, and its Fill to the color of your choice.Create a new layer in the Timeline and name it “ball”.You can change the weight, style and color of the stroke by selecting it and changing the Fill and Strokeoptions in the Properties window. Select the line tool, set the Stroke to the color of your choice and click and drag from the left to right side of the stage (around 3/4 down the height).Double click on the name of the default layer in your Timeline and name it “ground”.Let’s first define the ground our ball is going to hit: Save and name your document by going to File > Save As… Launch Adobe Animate and create a new document with the following settings: Now that we have a clear goal in mind, let’s translate this sketch into an animation with Adobe Animate.
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For this first exercise, we’ll work on creating a convincing rubber ball one might find at a playground. The weight and material of the ball should be taken into account. Don’t forget that the volume (how much water it could hypothetically hold) should remain the same, no matter how distorted the ball is. Squash & stretch: The ball elongates as it falls, flattens when it hits the ground and returns to its normal shape in the slower parts of the arc.Spacing: How close/far apart is one frame from the previous and next one? Frames should overlap when at slow sections of the arc, and be spaced further apart when the motion accelerates.Timing: Where and how many times does the ball hit the ground?.We’ll also apply the “squash & stretch” principle: The first step is to sketch the “timing” and “spacing” you want your ball to take.
HOW TO USE AUDIO IN ADOBE ANIMATE CC 2019 DOWNLOAD
You can watch the finished example below and download the. It’s a great way of demonstrating the “squash and stretch” principle, but it also addresses “exaggeration”, “arcs” and “timing”. The “bouncing ball” exercise has been used to teach the basic principles of animations for decades – wether it be traditional 2D animation, stop motion or 3D animation.